Okay, so I've been working on re-rendering an old project and I can't seem to get the normals right...I'm using Blender smoothing groups to UE5. However, I'm getting horrible results, I've tried tangent space exporting, re-baking normals, changing material settings. It looks fine in Toobag 5 (normals baked in Toolbag) but not Ue5? Any thoughts? I'm using Substance Painter to texture and export.
