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https://polycount.com/discussion/237047/the-brawl²-tournament

[RevShare] Looking for Artists & Visual Collaborators for Civilization Sandbox Project – ULTRAWORLD

Hello everyone,

We’re working on a deep civilization simulation game called ULTRAWORLD, focused on emergent cultures, historical timelines, memory-driven AI and evolving architecture.

In Singleplayer Mode, the player takes the role of a godlike observer, subtly shaping how civilizations form, evolve and collapse — without direct control. Everything from cities to languages and belief systems arises naturally over time, based on AI experiences and world context.

🎨 What we’re looking for:

We're looking for artists to help define the visual language of this world. That includes:

  • Environment Concepts – early terrain, sacred ruins, climate-based biomes

  • Architectural Sketches – evolving buildings shaped by memory, faith, trauma, or decay

  • UI/UX Designers – clean, symbolic interfaces that highlight historical data and AI evolution

  • Stylized 2D or Lowpoly 3D Artists – for prototyping emerging civilizations and structures

  • Creative Worldbuilders – open to collaborating on how visual culture reflects inner systems

📌 Project Details:

  • Engine: Unity

  • Payment: RevShare (revenue share upon release)

  • Team: Early-stage, remote, async

  • Goal: Build a visual vertical slice for the singleplayer sandbox

  • Communication: Discord

Why ULTRAWORLD?

This isn't a game of menus and scripts. It's a living simulation, where each village can have its own style, philosophy and timeline. Visual design is not just cosmetic — it becomes part of how civilizations express themselves.

We’re aiming for a clean, readable, symbolic style, but we’re open to any visual approach that supports emergent complexity without clutter.


Interested?
Drop a reply below or send me a DM with your work or ArtStation.
Let’s build something truly original, together.

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