Hello everyone,
We’re working on a deep civilization simulation game called ULTRAWORLD, focused on emergent cultures, historical timelines, memory-driven AI and evolving architecture.
In Singleplayer Mode, the player takes the role of a godlike observer, subtly shaping how civilizations form, evolve and collapse — without direct control. Everything from cities to languages and belief systems arises naturally over time, based on AI experiences and world context.
We're looking for artists to help define the visual language of this world. That includes:
Environment Concepts – early terrain, sacred ruins, climate-based biomes
Architectural Sketches – evolving buildings shaped by memory, faith, trauma, or decay
UI/UX Designers – clean, symbolic interfaces that highlight historical data and AI evolution
Stylized 2D or Lowpoly 3D Artists – for prototyping emerging civilizations and structures
Creative Worldbuilders – open to collaborating on how visual culture reflects inner systems
Engine: Unity
Payment: RevShare (revenue share upon release)
Team: Early-stage, remote, async
Goal: Build a visual vertical slice for the singleplayer sandbox
Communication: Discord
This isn't a game of menus and scripts. It's a living simulation, where each village can have its own style, philosophy and timeline. Visual design is not just cosmetic — it becomes part of how civilizations express themselves.
We’re aiming for a clean, readable, symbolic style, but we’re open to any visual approach that supports emergent complexity without clutter.
Interested?
Drop a reply below or send me a DM with your work or ArtStation.
Let’s build something truly original, together.