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Cannon animation for godot question

Wolfer
polycounter lvl 8
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Wolfer polycounter lvl 8
Hi so part of a team for a gamejam were were just wondering on the the animation of the cannon. Can we simply move the cannon up and down by mouse pointer in godot? Or does the cannon animation look nicer with the move up and down blender animation instead?  If so, what should we keep in mind for doing that or is there a tutorial or place to get some help for that.

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  • poopipe
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    poopipe grand marshal polycounter
    This is a gameplay consideration.  

    If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. 
    If the cannon should lag then you have more freedom and can basically do whatever looks prettiest 

    However, it's a game-jam so drive the animation with code, you don't have time to bugger around with animations in blender

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