Hey everyone!
We’ve built a new real-time 3D animation, VFX, and rendering tool called Univah Pro (The Univah Film Engine) — designed with Maya and Houdini users in mind. It’s built to give film studios, game devs, and educators a faster way to animate and render without the complexity of traditional pipelines.
Key features:
Real-time rendering with Arnold-level quality
Extremely fast lighting and physics simulation workflows
Multiple render styles + clean, artist-friendly UI
Built to drastically cut render times without sacrificing quality
We’re still in development but already being considered industry standard — especially compared to traditional Maya+Arnold pipelines.
As you can see, one of the main features of Univah pro is its incredibly empty and clean UI. this is how the software starts. A beautiful emptiness. lol. this is done so that on first launching the software, new users are not overwhelmed or bombarded by hundreds of options and buttons. Our goal is to provide you with a very powerful renderer that is not at all difficult to learn. There are no node graphs. No overly complex workflows. Yet the results are on par with what you would get using traditional ray tracers.
Would love your feedback on:
What would make a tool like this useful in your workflow?
Any must-have features or concerns you'd expect?
Here’s a [link to videos of Univah in use] if you’d like a look!
Thank you! if you can already see the value of this product and how it would drastically cut down the time you spend on lighting a scene and rendering in different shader styles, please spread the word to all creators and share your thoughts with us if you have the time!