I've noticed that my glass objects, like the salt shaker and ashtray,
seem to disappear when I view them from a distance in Unreal. I'm not
sure why this is happening or how to fix it, so I'm hoping someone can
help me out. I've attached two screenshots to illustrate the issue. In
the first one, when I'm zoomed out, the glass on these items is
invisible, except for the metal lid on the salt shaker. The second
screenshot shows what happens when I zoom in close, and you can see the
glass materials as they should be. Also, I've realized that the glass
isn't casting any shadows; you can clearly see that there's no shadow
from the glass materials on the seat.
Replies
its disabled already
Well, if you're looking for info on LODs (or anything really), my first address would be the softwares documentation (https://dev.epicgames.com/documentation/en-us/unreal-engine/creating-and-using-lods-in-unreal-engine)
the not drawing thing is a little odd - does the object disappear if an opaque material is applied?
unless the asset came from the marketplace or whatever I wouldn't expect this to be a lod issue - the default behaviour for a static mesh would not be to do that
to try and recover, work on the errors (red ones)
if you are able to replace the corrupted assets, it's possible the warnings will go away and your level will be intact (not a guarantee)
the warnings all refer to external actors - which are items placed in a level . the errors are referring to actual assets
yeah thanks for letting me know, i started a new project and bringing my assets in, because nothing has worked and not wasting anymore time.
you'll get a folder full of crap when you build a project - exactly what the crap is will depend on your build target and which options you select but you can basically just zip the folder up and send it to someone