Creating a character based off of this concept by Fabio Cacciola (link to his piece on ArtStation here:
https://www.artstation.com/artwork/L94gK).
I decided to create this post partly to document what I've gotten done so far, but also to gather and action any feedback anyone has

I'm planning to create hair cards for the hair, eyebrows and eyelashes but have sculpted in some very rough temporary ones just to get an idea of shaping, flow and (in the case of the eyebrows) make it easier to see if things are looking ok. In terms of texturing and details - i.e. skin pores and the like - I want to try and do all of that in texture rather than baking detail down in order to try and keep it as adjustable as I can when I get this into UE.
Sculpt/HP Detail Turnaround
Some closer shots of the top half

Trainers... I forgot how annoying shoes are to make

Reference Sheet - facial reference is the actress Valorie Curry
If you've taken the time to have a look through or leave feedback, you have my thanks! Hope wherever you're seeing this from you're doing ok
Concept Art (in case the link doesn't work): Nadja - Fabio Cacciola
Replies
I wonder if her shoulders/chest area is too wide on X-axis (compared to concept)? In the same vein, the boots seem a bit too small.
Maybe it can benefit from exaggerating the contrast between her narrow silhouette and big boots?
Looking forward to following your progress
Yeah I can see what you mean, especially with the boots. I'll have a play around with it and post the results.
My next step after this is probably gonna be starting on retopologising bits and maybe also get started on making the hair textures, unless I find something major that needs fixing
Front
3/4
Side