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[WIP] Nadja - Game Character (Feedback Welcome)

polycounter lvl 5
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SpectralFog polycounter lvl 5
Creating a character based off of this concept by Fabio Cacciola (link to his piece on ArtStation here: https://www.artstation.com/artwork/L94gK).
I decided to create this post partly to document what I've gotten done so far, but also to gather and action any feedback anyone has :blush:
I'm planning to create hair cards for the hair, eyebrows and eyelashes but have sculpted in some very rough temporary ones just to get an idea of shaping, flow and (in the case of the eyebrows) make it easier to see if things are looking ok. In terms of texturing and details - i.e. skin pores and the like - I want to try and do all of that in texture rather than baking detail down in order to try and keep it as adjustable as I can when I get this into UE.

Sculpt/HP Detail Turnaround

Some closer shots of the top half

Trainers... I forgot how annoying shoes are to make

Reference Sheet - facial reference is the actress Valorie Curry



If you've taken the time to have a look through or leave feedback, you have my thanks! Hope wherever you're seeing this from you're doing ok :D

Concept Art (in case the link doesn't work): Nadja - Fabio Cacciola

Replies

  • stray
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    stray triangle
    Hello there! Looking nice!
    I wonder if her shoulders/chest area is too wide on X-axis (compared to concept)? In the same vein, the boots seem a bit too small.
    Maybe it can benefit from exaggerating the contrast between her narrow silhouette and big boots?

    Looking forward to following your progress :+1:
  • SpectralFog
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    SpectralFog polycounter lvl 5
    stray said:
    Hello there! Looking nice!
    I wonder if her shoulders/chest area is too wide on X-axis (compared to concept)? In the same vein, the boots seem a bit too small.
    Maybe it can benefit from exaggerating the contrast between her narrow silhouette and big boots?

    Looking forward to following your progress :+1:
    Hey! Thank you so much for the kind words and feedback! :D 
    Yeah I can see what you mean, especially with the boots. I'll have a play around with it and post the results. 
  • SpectralFog
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    SpectralFog polycounter lvl 5
    Looked at making the shoulders narrower and the trainers chonkier then took a day away from it so I could come back to it with fresh eyes. Definitely think it was the right call as these two changes have made a pretty big difference despite being pretty small and simple (if that makes sense?)
    My next step after this is probably gonna be starting on retopologising bits and maybe also get started on making the hair textures, unless I find something major that needs fixing

    Front


    3/4


    Side

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