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3D Modeler (Creature, Character, Props, Environnement) – Looking for Opportunities

Hello everyone,

My name is Nicolas Degaudenzi, and I am a 3D modeler specializing in creatures. I also have experience creating characters, props, and environments for video games. I cover the entire 3D production pipeline: modeling, UV mapping, retopology for optimized low-poly, game-ready assets, as well as PBR and hand-painted texturing.

I am proficient in Blender, Maya, 3DS Max, ZBrush, Substance 3D Painter, and 3D Coat. In addition to game assets, I also work with 3D printing and can optimize models for printing using Chitubox.

Passionate about stylized and fantasy worlds, I love bringing unique designs to life while ensuring they fit seamlessly into a project's artistic direction. I am comfortable working in a team, open to constructive feedback, and always eager to solve technical challenges with persistence and creativity.

I am currently looking for new opportunities to collaborate with studios or independent developers on exciting projects. If you're looking for a skilled modeler, feel free to reach out!

ArtStation Portfolio: https://nicolasdegaudenzi.artstation.com/
Contact: nicolasdegaudenzi.art@gmail.com

Looking forward to connecting and discovering new projects! 

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