Hey! I'm wondering if you guys think these cracks are more likely a layer of tileable texture within the terrain shader, or if they're decal projectors? They seem pretty sporadic and intentionally placed? Cheers!
That, or the other type of decals: those on a secondary uv channel, blending in another texture/material.
So essentially what Eric said, with the main difference being: vertex-blending usually comes with a noise to deform the blending mask (to combat the obvious vertex gradients and add a bit natural more detail).
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