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The BRAWL² Tournament Challenge has been announced!

It starts May 12, and ends Sept 12. Let's see what you got!

https://polycount.com/discussion/237047/the-brawl²-tournament

Unreal Engine Video Guides: All You Need to Know

https://youtu.be/NNK6P1GhmgA
This tutorial explores the latest VDB improvements in Unreal Engine, offering a step-by-step guide on importing VDB sequences, adjusting attributes, refining data, enhancing quality with console variables, and integrating with the Level Sequencer. Packed with tips, it’s a comprehensive introduction to understanding VDB workflows in Unreal Engine.


Replies

  • sarkamari
    https://youtu.be/YDeptWduHNc
    Today, we'll dive into the Substrate shading model PART 1. Substrate is a powerful tool for physically based rendering (PBR). We'll focus on the Substrate Slab BSDF, which helps create complex materials by allowing multiple layers to interact with light. This tutorial is beginner-friendly, and in the next video, we'll explore advanced substrate techniques, building on what you learn here. If you're new to Substrate, stick around!


  • sarkamari
    https://youtu.be/1DK46of-Syg
    With Chaos Destruction, you can create cinematic-quality visuals in real-time, even in large-scale, destruction-heavy scenes, all while maintaining precise artistic control. This is the first video in a 3-part series where I’ll guide you, step-by-step, through the Chaos Destruction system. We’ll cover Geometry Collections and explore the different fracture types available in Chaos Destruction.

  • sarkamari
    In this second video, we dive deeper into Chaos Destruction before adding VFX in Part 3! 🚀 Learn how to select different parts of a Geometry Collection, use the Edit Tool to modify fractured pieces, and explore Cluster Types for better control. Plus, we check out Utilities Tools to refine and optimize destruction. By the end, you'll be ready to take your simulation to the next level! 💥 Happy watching, and see you in Part 3!
    https://youtu.be/ONwD-bIm3GQ

  • sarkamari
    In this final part of our Chaos Destruction series, we take things up a notch by integrating Niagara! You'll learn how to pass custom collision data from Chaos to Niagara, allowing different fractured objects to trigger unique effects upon breaking. We'll also cover force fields, create a custom shader for realistic dust effects, and explore tons of cool tricks to bring your destruction scenes to life. Don't miss out!
    🔗 Watch now: https://youtu.be/u3hSFnBQpBM


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