https://youtu.be/NNK6P1GhmgA This tutorial explores the latest VDB improvements in Unreal Engine,
offering a step-by-step guide on importing VDB sequences, adjusting
attributes, refining data, enhancing quality with console variables, and
integrating with the Level Sequencer. Packed with tips, it’s a
comprehensive introduction to understanding VDB workflows in Unreal
Engine.

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Today, we'll dive into the Substrate shading model PART 1. Substrate is a powerful tool for physically based rendering (PBR). We'll focus on the Substrate Slab BSDF, which helps create complex materials by allowing multiple layers to interact with light. This tutorial is beginner-friendly, and in the next video, we'll explore advanced substrate techniques, building on what you learn here. If you're new to Substrate, stick around!
With Chaos Destruction, you can create cinematic-quality visuals in real-time, even in large-scale, destruction-heavy scenes, all while maintaining precise artistic control. This is the first video in a 3-part series where I’ll guide you, step-by-step, through the Chaos Destruction system. We’ll cover Geometry Collections and explore the different fracture types available in Chaos Destruction.
🔗 Watch now: