After browsing this section for a while I've come to a conclusion that I'm supposed to start to post only if my project has something substantial to show. But then what if I commit to a grave mistake early on? I do need help with the whole thing after all. Deciding to just go for it, I'm starting this WiP thread, sorry X)
This is a pretty straightforward interpretation of Unreal's default character - Gina.
I'm aiming for something relatively simple in design, down-to-earth materials. I do want to play up some of the original model's... perceived features.
One such feature is a "hooked nose", been dead set on that one for years =D
The goal is to push for a more realistic model - something that I don't normally do, as I don't have an eye for realism. I can enjoy it, but how to achieve it?..
Started on the body, it's still easy enough to change things around.
Goal: a somewhat tough-looking lady, but not "super-human super-model" type. Can use just a little more volumes all around I guess? Or not.
Already not sure if proportions are realistic or not. Especially with the arms and hands. Are they tiny?
The head so far. Never made a fully realistic one before, so quite a bit lost here.
Any help would be most appreciated! Thank you for your time.
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Remade the forms. Abs seem less broken now. Still have doubts about the arms.
Now I'm not sure how to proceed further D= The face seems off-target and I can't see why.