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Fall Baptiste - Overwatch Fan Skin

Hope I am doing this right, Im new to polycount but I would love some feedback. 

Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style.

Heres what my low poly looks like:

(And heres a reference of Baptiste in-game/Some refs I used) 

I am currently unwrapping his gun to start texturing and then I will move on to rigging him. 

Again any feedback is appreciated!

Replies

  • kanga
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    kanga quad damage
    Hi SSkelton. I dont understand the branch coming out of his shoulder. Seems out of place. Design and detailing are not really near the quality of your reference character. There are also anatomy problems with your figure.Seems like you tried to avoid them by covering them up ( woolly jumper).

    Overwatch characters are pretty good as a balance of hard and soft surface modelling. I reckon first off you could concentrate on human anatomy by using naked figures. Good idea is to use a free app like Daz3D as a reference for practice. You can also switch off textures to better study form and you can dial in things like musculature and weight.
    Cheers
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