Hi guys! During the rigging process I encountered a problem. Weight paint just doesn't work. It just doesn't paint, no matter what I do. What am I doing wrong? Blender version 3.2.0
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
Also usually the mesh parented to the armature in the outliner is a a child in the hierarchy.. here there seems to be the armature selected first and then eyeslashes in the Retopo collection afterwards (different shadess of orange).. so this means: you are weight painting on the eyeslashes.. and not the hair of the model where the selection circle is shown.
Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
Wow! It`s work now. Thank you for your useful advices!
Also usually the mesh parented to the armature in the outliner is a a child in the hierarchy.. here there seems to be the armature selected first and then eyeslashes in the Retopo collection afterwards (different shadess of orange).. so this means: you are weight painting on the eyeslashes.. and not the hair of the model where the selection circle is shown.
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