Home Technical Talk

Weight paint in Blender

Nikkitten
polycounter lvl 2
Offline / Send Message
Nikkitten polycounter lvl 2
Hi guys! During the rigging process I encountered a problem. Weight paint just doesn't work. It just doesn't paint, no matter what I do. What am I doing wrong? Blender version 3.2.0

Replies

  • Fabi_G
    Online / Send Message
    Fabi_G high dynamic range
    Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
  • okidoki
    Offline / Send Message
    okidoki greentooth
    Also usually the mesh parented to the armature in the outliner is a a child in the hierarchy.. here there seems to be the armature selected first and then eyeslashes in the Retopo collection afterwards (different shadess of orange).. so this means: you are weight painting on the eyeslashes.. and not the hair of the model where the selection circle is shown.
  • Nikkitten
    Offline / Send Message
    Nikkitten polycounter lvl 2
    Fabi_G said:
    Hi! Looking at the screenshot, I see that in the toolbar the tool is currently set to "Subtract" and you have "vertex selection masking" enabled. So currently you would only be able subtract weight from the vertices that are selected in edit mode.
    Wow! It`s work now. Thank you for your useful advices!
  • Nikkitten
    Offline / Send Message
    Nikkitten polycounter lvl 2
    okidoki said:
    Also usually the mesh parented to the armature in the outliner is a a child in the hierarchy.. here there seems to be the armature selected first and then eyeslashes in the Retopo collection afterwards (different shadess of orange).. so this means: you are weight painting on the eyeslashes.. and not the hair of the model where the selection circle is shown.
    Thank you for your help!
Sign In or Register to comment.