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Feeling lost and hopeless out of education as a games artist

Im posting this at a stage where im kinda lost, i always wanted to and still want to be a character artist...but out there is just nothing..

i have applied for so many jobs and nothing...

ill post my portfolio, but i just cant seem to improve. its a harsh cycle, i cant get better so i feel down, i feel down because i cant do better.

https://www.artstation.com/jackcourt-chandler

If you guys have anything, please

Replies

  • Tiles
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    Tiles interpolator
    Yeah, your characters looks simply ugly and deformed to be brutally honest. That's why you don't get a job. You wouldn't want to play a game with these characters neither, would you? :)

    You picked the hardest part first. That's why you are stuck. Character design is nothing that you start with. You may arrive at it at one point, at the top of the mountain. When you really want to do character design, and not just model from a concept, then eagerly learn anatomy. And learn to draw. That's the mountain that you need to climb first. This is not done in days or months. And it requires lots of time and talent. Which you both may or may not have. Definitely throw out the human concepts. They drag your portfolio down.

    When you want to improve in the technical part, then start with hard ops stuff. Make small props, and make them looking good. A car gives you more than enough trouble already, that's too big. Pick easy things. Simple things. Things that can be done in a few hours, to learn the basics, and to improve quickly. A tea pot with proper shading and rendering, a pencil, a ballpoint pen, a glass. And always finish it. And once you can do this stuff to a degree then you can start with organic things.

    And learn to work from references and concepts. It's a big misconception that a 3d artist also has to be the one who makes the concepts. Most of the time he does not. Your concepts sucks, since you still struggle with anatomy. And so the result sucks too. Use great references, and you will produce better results.

    hth and Kind regards
    Tiles
  • Sage
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    Sage polycounter lvl 20
    Since you are starting out, find some simple projects to learn from. Find concepts from professional artists. Don't make your own when you are starting out. Concept art and Character Artist are two different jobs. You  need to decide what you want to do. Tiles gave excellent advice.
    If you are going to just focus on character modeling practice character bust instead of trying to do a complete character. Then focus on modeling parts like say the ear, nose, hands.
    You need to model, UV then texture and see how it goes.
  • Ruz
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    Ruz insane polycounter
    seems like you are just starting out, but I do see that you have a basic understanding. just keep going for a few years. you would be amazed at how much/many some of the artists I have seen over the years have improved, just by putting the hours in
    Rome was n't built in  a day
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