Im posting this at a stage where im kinda lost, i always wanted to and still want to be a character artist...but out there is just nothing..
i have applied for so many jobs and nothing...
ill post my portfolio, but i just cant seem to improve. its a harsh cycle, i cant get better so i feel down, i feel down because i cant do better.
Replies
You picked the hardest part first. That's why you are stuck. Character design is nothing that you start with. You may arrive at it at one point, at the top of the mountain. When you really want to do character design, and not just model from a concept, then eagerly learn anatomy. And learn to draw. That's the mountain that you need to climb first. This is not done in days or months. And it requires lots of time and talent. Which you both may or may not have. Definitely throw out the human concepts. They drag your portfolio down.
When you want to improve in the technical part, then start with hard ops stuff. Make small props, and make them looking good. A car gives you more than enough trouble already, that's too big. Pick easy things. Simple things. Things that can be done in a few hours, to learn the basics, and to improve quickly. A tea pot with proper shading and rendering, a pencil, a ballpoint pen, a glass. And always finish it. And once you can do this stuff to a degree then you can start with organic things.
And learn to work from references and concepts. It's a big misconception that a 3d artist also has to be the one who makes the concepts. Most of the time he does not. Your concepts sucks, since you still struggle with anatomy. And so the result sucks too. Use great references, and you will produce better results.
hth and Kind regards
Tiles
If you are going to just focus on character modeling practice character bust instead of trying to do a complete character. Then focus on modeling parts like say the ear, nose, hands.
You need to model, UV then texture and see how it goes.