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Weird bake issue

I'm having a weird baking issue on one component on my model. I am unsure of what the issue is, this issue wasn't here before and only appeared when I re-baked the model. I have included images of the component and the cage.

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  • Noren
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    Noren polycounter lvl 19
    Could be Z-fighting. So double faces or, more likely, a copy of the original model being in place or the low poly being considered for baking as well (although the models seem different enough to get a different result from the latter).

    I assume the cage is well above the top faces? And the lowpoly model in the top screenshot is already with the resulting normalmap applied?
  • Fabi_G
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    Fabi_G high dynamic range
    Hi! Hard to tell the exact issue without more context (share files for it to be reproduced), texture of those parts looks like padding to me (ergo rays not hitting any highpoly?). To debug, I would isolate this part, see if the issue still occurs. If this part get used multiple times across the model, I'd ensure UVs of duplicates are offset.
  • WarriorOfOld
    Thank you for your help I solved it! It was a smoothing issue :)
  • Noren
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    Noren polycounter lvl 19
    Glad you could solve it. Can you elaborate a bit more on the actual problem/solution? I'd assume a smoothing issue would look more or less the same for each identical element.
  • WarriorOfOld
    Sorry I mean it was a soften issue! I must have softened the whole component by accident, all I did was soften/harden it by the texture borders and that fixed it.
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