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UH L6 Games Art - Metaleux UE5 Progression Thread

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300 Years in the near future, Robot Knights were designed to save the world from The Robots, as they questions the honour of the slaughtering they were programmed to commit.

Metaleux is a Third-Person, Melee-Combat, Action-Adventure, exploring themes of knights and chivalry in the real-world, based on near future context of robotics and AI.

Core Team
Matthew Shaw | 3D Animator/ Tech Artist | @SpaceRug
Molly Snowdon | Programmer | @Molls
Lindy Paculanan | Environment Artist | @Lindy Paculanan
Gemma Atkinson | Hard Surface Modeller | @QuestionableCube
Megan Lau | Concept Artist | @maxumasu


Freelancer Team
Kaveesha Dewmini Amarasinghe | Rigger | @Kaveesha Amarasinghe
Zahra Tilling | Character Artist | @Peach
Oliver Strydom | Texture Artist | @OliverStrydom
Christopher Hart | Weapon/ Prop Artist | @Chris hart
Edufred Matei | Weapon Concept | @candiigore
Abraham Richards | Environment Concept | @swagbra
Alexander Adegbite | Enemy Character Artist | @alex.doa

Our Goal
We wish to create a game that combines the visual styles of 16th century renaissance with futuristic industrialism.
Our main focus is to make something that takes a unique twist on the melee combat genre, and tell an eyrie morally grey cautionary tale for issues that we could very well face in our lifetime.
We look forward to the challange both techinally and creatively!

Updates will come weekly

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