Hi everyone, I'm creating a game asset that includes a bulb. My question is: should I make the bulb double-sided in both the high-poly and low-poly models?
Single sided is the common way to create this. The inner surface of an enclosed glass object is usually not rendered in a real-time renderer, because they usually render only the closest layer of glass.
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Single sided is the common way to create this. The inner surface of an enclosed glass object is usually not rendered in a real-time renderer, because they usually render only the closest layer of glass.