Game-ready asset of a beautiful flower harp! I love 3D assets that are textured to look 2D, so that was the vibe I was going for here. Still have a lot to learn and there were so many hiccups along the way, but overall I'm happy with how much I discovered about hand-painting and the entire 3D process in general. I definitely want to do more experimentation with textures in the future, that was the most enjoyable part!
I want to credit the concept artist so badly because this is such a cute idea, but unfortunately the only lead is a very low-res watermark in the corner. Reverse image searching did not bring up any socials that look like they could belong to the original artist
Progress shot of what I've been working on recently! I'm really having fun playing with textures and trying out alternative ways to make them. This project's texture experiment was hand-drawing the trim sheet in Photoshop. I'm happy with the result so far, I adore the cartoony look that leaning this hard into hand-painting creates. Not everything's gonna be trimmable though and there still has to be some unique assets with their own maps in there, so I'm still trying to figure out how to style match my trim sheet in Substance Painter. I can see it having such a cool aesthetic if it all works out though. I'm excited by the possibilities!
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Concept was made by Krishan De Silva: https://www.artstation.com/artwork/5vVog
I want to credit the concept artist so badly because this is such a cute idea, but unfortunately the only lead is a very low-res watermark in the corner. Reverse image searching did not bring up any socials that look like they could belong to the original artist
The concept for this very charming windmill was made by Joshua Jay Christie: https://www.artstation.com/artwork/AqOJgN