Creature Bust Sculpt in ZBrush !! First time sculpting, I'm pretty satisfied with how it turned out. I basically broke the overall figure into as many shapes as possible (seperate mesh for head, body, ears, every antler 'branch') and merged + dynameshed it all together towards the end, I think it made the workflow a lot easier
Leaned heavy into stylization for this, I made a post processing outline material in Unreal to really push the look even more The right lighting really helped it A LOT, it was definitely one of those projects I was iffy about up until I played around with it in engine
(WONDERTOWN by DongLongDong) Saying bye to warm weather with a summer themed project to end off the year this one focused a lot on texturing work + playing with material nodes in Unreal until I got something that looked cartoony and bright without sacrificing my normal maps on the van
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