Hey there !
I'm trying to model this Goliath ship from the old MMO online game Dark Orbit.
But no matter how hard I try I can't seem to get the exact proportions for it
The mesh is fairly low poly yet the curvature to make the transition around the back frame and the thruster is too dense to make smooth editing.
I started with a rough outline of the shapes but turns out the proportions are still wrong. What am I doing wrong ?
Replies
the fewer vertices you have in total, the quicker and easier that is to do.
at a glance it looks like the circular wing things on the original are more of a perfect circle shape, while yours is stretched out more.
adjusting the shape and then fixing wobbles in the curvature shouldn't be a blocking issue. I think that is blender which i dont know terminology for, but in maya you can use Edit Edge flow to average out loops - i am sure blender will have equivalent tool just have to find the name. But basically if you have the two ends of a curve defined then you can just insert new loops, use edit edge flow to average them out for perfect blend.
so workflow can be use soft select to nudge things roughly, then edit edge flow to smooth it out perectly