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Question for professional 3D character artists

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In a game studio, typically how long should it take to model a character with retopology? 

(Specifically, stylized characters like overwatch)


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  • Neox
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    Neox godlike master sticky
    overwatch can be anything from a tracer, which is just one character asset and 2 guns, to a d.va that is a character, a mech, two sets of guns with pistol and mecha guns. or say ramattra which is essentially 2 pretty damn complex characters, bastion is a ton o pieces which have to work perfectly together to be transformable etc.

    not all of them need retopology in the classic sense as many of them are mostly hard surface models where you can reuse significant amounts in the lowpoly stage.

    so yeah, how long is that piece of string?

    without breaking NDA

    somewhere between 25ish to 60ish days, some more, few less.
    could it be done faster? sure, but overwatch has a really high quality / polish bar and especially the hard surface part is what many people seem to struggle with these days.
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