hi,
i am thinking......why sculpt environment such as walls, cracks, tiles, bricks, cliffs, when there is substance designer.
if i go with sculpting what would be advantages of it ?
if client want something stylized or specific according to a concept they provide it can still be done with SD ?
Replies
A week later it is decided that the bricks need to be 50% larger.
A week later, the size is good, but we want 75% of the bricks to be damaged.
If you sculpt them each time, your soul is dying and somebody is losing money fast. If it's setup as a procedural material in Designer, it's a couple minutes to make such changes.
The advantage of sculpting is that if you aren't a subdstance designer wizard you can make whatever you can sculpt.
sculpt some bricks, bake heightmaps and use designer to lay the heightmaps out
Designer is not well suited to creating very specific shapes - if you need one of those, use a tool that is well suited to the task and use designer to handle the bits that it is good at