Hey, beginner here, i was wondering what would be the most appropriate approach to this arm? i work in zbrush and in maya, i have a full human body and i want to do this style on one arm, ive thought of a couple ways but im not sure if im right.
One way is zremeshing the model until i get good low topology, send it to maya and there use the quad draw tool to build those areas that look like they are on top of the inner piece
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and the other one maybe with masks and extraction + zremesher in zbrush?
Not so sure, so any advice or workflow you would use to make this is appreciated! Thanks!
![Image: https://us.v-cdn.net/5021068/uploads/editor/wl/csn7a22ttl4j.png](https://us.v-cdn.net/5021068/uploads/editor/wl/csn7a22ttl4j.png)
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