Hey, beginner here, i was wondering what would be the most appropriate approach to this arm? i work in zbrush and in maya, i have a full human body and i want to do this style on one arm, ive thought of a couple ways but im not sure if im right.
One way is zremeshing the model until i get good low topology, send it to maya and there use the quad draw tool to build those areas that look like they are on top of the inner piece
and the other one maybe with masks and extraction + zremesher in zbrush?
Not so sure, so any advice or workflow you would use to make this is appreciated! Thanks!
Replies