Just a Vase i've done for the monthly challenge but it took me some time to finish it (kinda).
I would like to ask for some help regarding the questions i got still not resolved...May be it's just my eyes got foggy because i had to look at that vase for too many times and can't already judge how it turned out or may be i am right and there is certainly some obvious issues with that, please help me find out the right answer to that ultimate question!
I divided my main concers into 3 questions:
1. Actually i am confused as how it turned out because i don't have a feeling that the metal material and the grunge on it look realistic and fits well, yet i can't figure out what is wrong, nor could i find a good reference that would explain to me how a subtle detail like dust or grunge is being collected over time on a metallic object and how shall it look
2. Another pain in the ass was to make it look good both up close and from far and i don't think i've succeed with this one either
3. When i was creating grunge and dust in substance painer i tried to play with the color of it, the roughness and the metallic(making it not fully dielectric) values, tried different combinations and it still doesn't feel right
May be some of you guys can help me with this, because i actually spent a lot of time on it and still being not satisfied with the result
Replies
Also your caen stone guess seem like an accurate one to me, whilst i just used a reference of some old plinth from a bidding antique site
I would also add some blurred noise as a normal - masked by ao - in order to create some dents and wobbling in the surface
I've done that, after working with the roughness pass i tackled the diffuse and metallic, added slight amount of color to those grunges, there are multiple layers of them, tried different blending modes, stopped at simple overlay or darken, also had issues with what color to choose, — because if i make my dust/grunge kind of light color, with the value 0.3 it will be almost always be washed out completely and leave no visible effect on the material, so i had to select more dark colors.
For example if you look at 2nd image at the repeating circle pattern below the main sigil, you may ( if you really try it hard ) notice the grunge i've put in the cavity area of this pattern, but it's barely visible. If i decide to make it more prominent, then it will be like heavily saturated brown color grunge, which i believe not how it should be in real world, otherwise working with little saturated colors i result in my grunge mostly being washed out
Also about normal map large scale detail - i tried, but didnt stick with that because to me it wasn't really noticeable but making the vase look more dirty work where you put everything you can - all types of the smart masks, material finishes and other great tools of SP ( no sarcasm there, just mean that if used expensively it result in "overheat" or "overload" of details, let's call it this way), which i also tried to avoid...