RAPTOR RAILS
Raptor Rails is a third person action adventure game set in an an alternate version of the wild west where dinosaurs still roam the earth!
The Team
Character Artist | Christopher Hart
Prop and Lighting Artist | Gemma Turner
Prop and Texture Artist | Gemma Atkinson
Environment Art and Level Design | Lindy Paculanan
Creature Artist | Poppy Maxwell
Blueprint Artist | Robbie Coleman
Animation & SFX | Matthew Shaw
Freelancers
Animation | Jaeden Johnson
Rigging Artist | William Dyer
Rigging Artist | James Vilela-Slater
Concept Artist | Wanessa Kepkowska
Concept Artist | Abraham Richards
Gameplay
You play as an outlaw in a gang robbing a train. You need to shoot your way out, taking as much loot as possible from the train’s wealthy passengers.
The game is set in the U.S. State of Montana, during the old west, which was famous for numerous train robberies and is the home of many fossil sites, designed to appeal to fans of history, palaeontology, cowboys and gun fights.
This topic will be used to post in progress shots from our demo for the university submission deadline in early May. We aim to make a playable demo of a short few minute long mission found within the game, where you as the player must perform a highway robbery while mounted on a Utahraptor.
It will include custom props, rigged and animated dinosaur, player, train and enemies, custom environment with inhouse environment props, clean animations, a lot of polished and seamless mechanics, concept art of the environment, props and characters, dynamic music for each situation and sound effects to accompany the great visuals.
We would really appreciate any feedback you may have on our future posts!