looks like a scan, but... whatever techniques you use to model other things will also work with this. What sort of modeling have you done already? Why don't you think it would work here?
yeah looking at the lowpoly, how straight the lines appear. i assume they built the lowpoly first, then used it to create the highpoly, not sure if it was actually sculpted or maybe just smoothed, baked and all surface detail is just done in a software like substance painter.
Try what myself? To model this? Piece of cake. Checking the model structure I told you how I assume it was done. Might be highpoly first but the very straight lines make me think this was modelled not done with retopo.
Learn how to model and you can create this lowpoly easily. Converting it to a sculptable mesh is not complicated but might not even be needed. I guess one could smooth it, bake down and then do surface detail just in texture.
I'm a bit confused, OP-- have you tried to model it yet, or are you just talking to talk? There are a million valid ways to model this, and there's no telling how the original artist did it, unless they volunteer that information.
All you can do is try, and see what works. There's a lot of good thoughts in this thread already, and any of them will get you there, with a little effort.
Make a box, convert to poly, make some cuts, push vertices to closer represent final form. Repeat cuts and moves until you satisfied with how it looks. Sculpt over it for fine detail. Bake to lowpoly.
What's the challenge exactly? Looks like nothing troublesome to model. Make a profile and extrude or combine a few primitives or sculpt from a sphere . There could be gazillion ways.
Replies
1. It is a photoscan
2. It was sculpted
3. It was modeled by hand.
Piece of cake. Checking the model structure I told you how I assume it was done. Might be highpoly first but the very straight lines make me think this was modelled not done with retopo.
Learn how to model and you can create this lowpoly easily. Converting it to a sculptable mesh is not complicated but might not even be needed.
I guess one could smooth it, bake down and then do surface detail just in texture.
There are a million valid ways to model this, and there's no telling how the original artist did it, unless they volunteer that information.
All you can do is try, and see what works. There's a lot of good thoughts in this thread already, and any of them will get you there, with a little effort.
Repeat cuts and moves until you satisfied with how it looks.
Sculpt over it for fine detail. Bake to lowpoly.
It might also be a great idea to have some looks a the great sphinx of giza..