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[3ds Max] V-RayMax Converter PRO

V-RayMax Converter PRO - the professional tool for 3ds Max for converting materials, maps and other scene components (lights, cameras, modifiers, proxy, render elements, etc) from various render engines to V-Ray and from V-Ray to Corona Renderer, and also for converting V-Ray and Corona materials to Standard (Default Scanline) materials (which is very useful for game developers, 3d modelers, etc).

Main features:
  • Convert materials, maps, lights, cameras, modifiers, helpers and GI environment from supported renderers to V-Ray and from V-Ray to Corona
  • Convert clouds from CoronaSky to VRaySun and vice versa.
  • Convert Render Elements to V-Ray (currently supported Scanline RE, Corona RE, FStorm RE, Octane RE) and from V-Ray to Corona
  • Convert V-Ray and Corona materials|maps to Standard (Default Scanline) materials|maps
  • Convert proxies (currently supported from Corona, FStorm, Octane) to V-Ray Proxy (static and animated)
  • Convert V-Ray Proxy to Corona Proxy (static and animated)
  • Convert standard Bitmaps to VRayBitmap (VRayHDRI) and vice versa
  • Convert 3ds Max Physical cameras to V-Ray Physical cameras and vice versa
  • Automatic configure ACEScg workflow in V-Ray
  • Batch processing for multiple *.max files
  • Programmatically interact with most converter functions using built-in maxscript methods (API), which allows you to use the converter without UI and in combination with other 3rd-party scripts.
  • ...and more additional tools for adjusting and fixing the scene.
https://youtu.be/xlCgkhCUdYM?si=fPvOkmBMnXSBRugJ

The following render engines are currently supported for conversion to V-Ray: Default Scanline (Standard), Corona, FStorm, Octane, finalRender, Arnold (basic), and as additional - NVIDIA iray (unofficial) and Brazil Advanced materials. Converting from V-Ray is currently available to Standard (Default Scanline) (materials and maps only) and to Corona Renderer. Conversion from Corona is currently available to Standard (Default Scanline) (materials and maps only) and to V-Ray Render. A more detailed list of materials, maps and other scene components supported for conversion can be found here.

This is a commersial script. More detailed information about the all features and capabilities can be found here: https://maxtools.3dzver.ru/vmcpro
or here: https://www.scriptspot.com/3ds-max/scripts/v-raymax-converter-pro

Replies

  • MAX_Tools
    New update v4.0040 are available.
    • added a new option "V-Ray Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert V-Ray materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
    • added a new option in the [Batch Setup] tab with a "Save to 3ds Max: <version>" drop-down list to select the 3dsMax version in which to save the processed *.max files, and a "Save in original version" checkbox to specify whether to save the files in the original version if possible.
  • MAX_Tools

    New update v4.0041 are available.

    • added a new option "Corona Materials -> glTF Materials" to the "Conversion Direction" section on the "Scene Convert" tab, for convert Corona materials to glTF Material (which is necessary for exporting to the corresponding 3d software: Gestaltor, Babylon etc.)
  • Eric Chadwick
    This looks great. What do you do with complex material graphs? Does the tool bake to textures, create atlas UVs, etc.? Or is the user expected to pre flatten if needed, e.g. for glTF Materials.
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