Hi! I want to be an environment artist, and I have made a portfolio, but I'm not sure how it compares to industry standards and expectations. Any advice would be appreciated. Thank you Portfolio: https://www.artstation.com/gaargeeathavale
This is a good start. I think the biggest things that need work are materials and lighting.
Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials.
Secondly, the lighting needs finesse. Again, examine real-world lighting to gain an understanding of how light can be used to emphasize the important elements in a scene. Lighting is extremely important for environment artists. In general, avoid completely black areas in your scene, there should be some detail from the bounced lighting, and some color tone. Bluish shadows for example. Look to lighting design and professional photography for inspiration. http://wiki.polycount.com/wiki/Lighting
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Why are the walls so shiny in the first piece? Gather photo references of real world walls, and examine closely what their materials look like. Then replicate those materials.
Secondly, the lighting needs finesse. Again, examine real-world lighting to gain an understanding of how light can be used to emphasize the important elements in a scene. Lighting is extremely important for environment artists. In general, avoid completely black areas in your scene, there should be some detail from the bounced lighting, and some color tone. Bluish shadows for example. Look to lighting design and professional photography for inspiration.
http://wiki.polycount.com/wiki/Lighting
Lighting also helps tell a story, helps the game player to understand what to do next.
http://wiki.polycount.com/wiki/Concept_Fundamentals#Composition
More great step-by-step with reasoning:
https://environmentart.wordpress.com/2016/06/13/texturing-values-for-environments-part-1/