Hello guys, I need help...
Over the past four months, I've encountered quite a challenge in my pursuit of opportunities as a Junior Character Artist. I've only had two interviews during this time frame, and while one company did offer me an art test, after completing it, I didn't receive a definitive response and was ultimately turned down. Could anyone provide me with advice on enhancing my job search strategy or how to effectively tackle art tests in these selection processes? I'd truly appreciate any guidance at this point.
Thanks!
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Another thing to keep in mind is that this is a slower time of year due to holidays and yearly budgets usually not being formed. Hiring generally starts to pick up more as we get a few months into the year, so keep your eyes open!
Thank you very much for your words. I feel somewhat more at ease. I am on the lookout for any job notices, but I get rejected by every company I apply to. I have no intention of giving up, but it is frustrating. I guess it happens to many juniors. Thanks again. Regarding my portfolio, I will try to edit my post, but I'll leave it here anyway: https://www.artstation.com/judyarts .
Thanks again.
They would be able to provide the most relevant feedback specific to the studio's needs.
There are several reasons why the hiring process falls through which very often has nothing to do with your portfolio and while I don't share the same perspective of many others here about how much a portfolio is scruitinized there are some key issues that I would advise about.
The Saori model isn't matching the concept in every respect, unless this is your intent, I did notice many differences between the concept art and your model when it came to details and the rendering doesn't match,
actually wait, is the concept a 3D model?
Ah concept is in 3D... this makes things more complicated since you have a direct 3D art to 3D art comparison.
Is there a link to the demonstration for that model?
If your intention was to match the instructors work, I believe it would be best to reach out to them for feedback on this piece.
Personally I would never choose to replicate 3D art, unless I'm clear if I intend to match or or make an interpretation of it.
It is much harder to get away with a interpretation based on 3D art especially the quality bar set by YCF CG's model.
Does your saori model use hair cards, or is it xgen rendered?
I've only seen his demos on youtube, his final renders seem to be heavily post processed.
If you are considering the game industry, I would advise using a real time renderer.
I don't think you should set aside Vampire Lucy its a good piece that should appeal to studios that do stylized and cartoon work.
The Tropical Frilled Wyvern is a good piece and certainly looks better now that it is painted.
It is a sculpt though so can't really assess it for game readiness, though that can become more apparent with your other pieces.
I think your crab girl is your best piece and best matches its concept art. Its also the most creative and has a lot more personality.
While I understand that the order of your pieces is by date, I would suggest placing them in this order,
#1 crab girl
#2 dragon
#3 Vampire Lucy character
#4 Saori - I still think that choosing to make this character considering it was referenced from a 3D model that sets the standard for what is possible creates complications though I would ask for more feedback on this aspect.
I do see a 5th model in your cover image, I would showcase that as a WIP also.
I see you are located in Barcelona, Spain, so it might help to attend local networking events to more directly market what you current have in your portfolio.