Hello everyone, I hope you're all having a wonderful day! I've been immersed in modeling for my game, but I've hit a bit of a snag. This game is an action-adventure, akin to Tomb Raider and Uncharted, where players explore ancient locations, discover treasures, and engage in battles with enemies, among other exciting elements.
As I navigate through levels in the game, I find myself in need of creating some assets as you do, to fill in the empty spaces. However, I'm uncertain about the ideal poly limit for these assets. I'm contemplating whether it's advisable to maintain a moderate poly count—neither too high nor too low—given the advancements in modern technology and the capabilities of UE5. If anyone has insights or recommendations on the matter, I would greatly appreciate your input. Thank you!
The assets in question
Greek Warier Statue
Size/ 6m in hight
Replies