Hi guys, I want to develop myself as an artist so I need some valuable critics from anyone about my portfolio. Please mention the mistakes that you find in my work and also kindly direct me towards how to improve and fix those mistakes.
I mostly stick with hardsuface, which I am interested and plan to work professionaly on.
Portfolio URL:
https://juliuseins.artstation.com/
Replies
First of all, your work is really solid so far and shows a lot of potential. You're getting some great results and I can see that you will continue to improve lots.
✩ For your portfolio focus on quality over quantity, and stay very specific to what it is you are looking for a role in. if thats 3d game art, then remove your abstract piece. You don't need a lot of pieces so just show off your strongest ones
✩ I see you do it sometimes but don't forget to show off your UVs and try to keep consistency between the layout of your posts
✩ be intentional about where you put fine details, scratches etc. when they are everywhere it adds a lot of noise. also,you don't necessarily need extremely close up shots, there is not enough resolution in the textures or low poly to hold up to extreme close ups and has an opposite effect.
✩ study from real life materials. Be very intentional about material definition. Make sure mud, chipped paint, blood are distinguishable from each other.
✩ work on optimising your topology. Study other artists who inspire you to see how they have made and presented pieces and try implement it into your own work. Linus Scheffel has some great examples
✩ render in marmoset or ue5, the rendering stage can make or break a piece. don't rush this part, take your time setting up a nice 3 point lighting scene and getting it just right. don't be afraid to put the model in your render scene early and continue to go back and forth to make adjustments to the texture, low poly etc until you are satisfied with how the final result looks.
You're doing great! cant wait to see what you make next
Sasha
A critique of art is not a critique of the artist. Anyone who doesn't understand that & wants only comments of praise or sugar-coated feedback will not survive in this industry. This applies not only to artists, but to every other role from programmers to community managers and QA.
When I say he's using sloppy materials, it means he needs to take more care and pay more attention to where he's painting them, I'm not saying he's a sloppy person. When I say some UVs are bad and there are smoothing group errors, it's because they are present in his work. When I say I've seen dozens of portfolios like this, I absolutely mean it. None of this is meant to shame Julius. He's here asking for critique and I gave it. If he wants to be a professional he needs to know all of his shortcomings to be able to address them. The road to success is paved with failures, for all of us.
Want to hear a fun story? I think I was 20 at the time. I asked for feedback from an artist who worked on Skyrim & Fallout, and he said I did some lazy work in one part of my sculpt. And you know what, he was right. So, I don't do lazy work anymore.
https://blackrifledepot.com/blog/ar-15-parts-explained-the-beginners-walk-thru/