Hi, I’m getting this strange artifacting for my sequence deferred Renders. As seen below.![Image: https://us.v-cdn.net/5021068/uploads/editor/1s/eh5ww2bh8chd.jpg](https://us.v-cdn.net/5021068/uploads/editor/1s/eh5ww2bh8chd.jpg)
However, it looks perfect in the view port.![Image: https://us.v-cdn.net/5021068/uploads/editor/jo/p3vyh0jfy9xm.jpg](https://us.v-cdn.net/5021068/uploads/editor/jo/p3vyh0jfy9xm.jpg)
I tried messing with the distance settings of the exponential height fog but it seemed to do nothing.
Can someone offer some help?
Thank you in advance.
Replies
Apparently, I needed to "Warm Up" the renders. I'm rendering still frames and the first frame usually has artifacting issues. I solved my issue by rendering 8 frames and then choosing the last one. The artifacting would have disappeared by then.
I think this page is relevant.
https://dev.epicgames.com/community/learning/tutorials/l4OR/unreal-engine-movie-render-queue-warmup-and-first-frame-issues
Thanks everyone for their time.