Hello everyone im new here. This is small scene created in UE5. Most of the small props are from quixel. I need feedback for this piece to put in my portfolio.
The lighting is a bit flat overall. You have a strong overhead light causing a big blobby shadow, but the light source isn't visible in the rear shot. Each light should have a physical source in the scene (even if out of camera, it will still show up in reflections).
Seems like the roughness of the car paint is too high. Try adding a clearcoat layer.
Windows also seem flat and not reflective like they should be. Great car lighting is all about the reflections!
Are you looking at photo reference of 911's in garages? For example:
Replies
The lighting is a bit flat overall. You have a strong overhead light causing a big blobby shadow, but the light source isn't visible in the rear shot. Each light should have a physical source in the scene (even if out of camera, it will still show up in reflections).
Seems like the roughness of the car paint is too high. Try adding a clearcoat layer.
Windows also seem flat and not reflective like they should be. Great car lighting is all about the reflections!
Are you looking at photo reference of 911's in garages? For example: