How model this work in Horizon Forbideon West?
Greetings everyone
Yesterday, i found this awesome work on website, Artstation.
So, i guess how modeled that work process.
But, Not surely how modeled this work.
The basket in Horizon Forbidden West appears to have undergone base modeling in Max or Maya, with detailed sculpting done in ZBrush.
It seems that NanoMesh or IMM brushes were rarely used, and Was base each knot likely individually modeled in 3d model program without zbrush?

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only one i see nanomesh being maybe useful is for the leftmost item. but its gonna take an hour to figure out how to use it again but only 30 minutes to place things by hand.