Hi,
Anyone else experience this weird artefacts when baking in Marmoset ? I tired everytinhg, reset xform, reset normal, export withouth any of them as obj, noting seems to work. 80% of the objects are correct, 20 % are like this and don`t understand why. In the image top left corner are the artefacts. I get the same result when baking normal map as well, on the same objects.
Thanks
Replies
How does that area look when applied to the model and shown full-bright?
Do the parts with issues have overlapping/stacked UVs (if you say seats, are they duplicated?)
Another thing you might try is limiting the Search Distance to limit how far the rays are cast. This can help with things like vehicle interiors where most of the rays will be partially or fully occluded.