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scale for big city backgrounds?

jordank95
polycounter lvl 9
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jordank95 polycounter lvl 9
creating a vista of a big city background in UE4. using very simple 3D buildings and some 2D images for filler. I had it about half scale and it felt really off even though its at a distance, so I scaled everything up to actual size of buildings. Now its a massive real scale city background. Is this ok? Will this cause any issues? Is there another approach?

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  • Alex_J
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    Alex_J grand marshal polycounter
    i wouldn't expect any issues. 

    you could probably make these background buildings instanced static meshes by placing them with the foliage tool or batching them using the Actor > Merge Actor tools.

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