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[Blender] Swingy Bone Physics : an easy-to-use, artist-friendly bone chain physics solver.

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Hello everyone,

As I was watching several technical presentations from big Japanese studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone chain physics simulation using simple collision volumes was used in a lot of their productions for hair, accessories, cloth etc.
I couldn’t find an equivalent solution for Blender that had everything I needed so I thought it could be useful to make an addon for this. The main goal was to provide a solution with great user experience, readability and artistic control.

https://www.youtube.com/watch?v=L8wWQQS-fTk

Features Highlight:
-One-click process to create simulated bone chains.
-Several parameters to adjust the physics behaviour.
-Curve editor for easier tuning.
-Visual helpers in the 3D viewport for a faster workflow.
-Bone tied collision volumes to collide with the chains.
-Angle limit constraints.
-Wind simulation.
-Simulation baking to keyframes.

For more details, you can refer to the wiki: https://swingy-bone-physics.github.io/wiki/

Available on Blender Market and Gumroad.








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