Hello everyone,
As I was watching several technical presentations from big Japanese
studios (Square Enix, Capcom, Bandai Namco etc), I noticed that bone
chain physics simulation using simple collision volumes was used in a
lot of their productions for hair, accessories, cloth etc.
I couldn’t find an equivalent solution for Blender that had everything I
needed so I thought it could be useful to make an addon for this. The
main goal was to provide a solution with great user experience,
readability and artistic control.
https://www.youtube.com/watch?v=L8wWQQS-fTk
Features Highlight:
-One-click process to create simulated bone chains.
-Several parameters to adjust the physics behaviour.
-Curve editor for easier tuning.
-Visual helpers in the 3D viewport for a faster workflow.
-Bone tied collision volumes to collide with the chains.
-Angle limit constraints.
-Wind simulation.
-Simulation baking to keyframes.
For more details, you can refer to the wiki: https://swingy-bone-physics.github.io/wiki/
Available on Blender Market and Gumroad.