Hi, I'm not sure if I should post this here or in Career & Education, but if anyone would be so kind, I would really appreciate advice on choosing a career direction based on my portfolio.
I've been a hobbyist for a few years and I've enjoyed trying out different aspects of 3D, so as of now, I have a pretty generalist skill set. I've created props, environments, characters, rigged, animated, and programmed. I've also recently completed a small game project in UE.
Now, I think it would be a good time to pick a specialization (I've heard that specializing might be a faster way to find a job), but I have no clue which. I like pretty much all of them, so I mean this purely in terms of finding a job as soon as possible.
It would be really helpful if anyone could advise me on:
1. What job position would be the quickest to obtain from my current position?
2. What projects should I remove from my portfolio?
Or just generally what I could change.
My portfolio: https://www.artstation.com/szubert
Thanks in advance.
Replies
Right now the job market is in a extremely bad state for people trying to break in into the industry, so it might be wise to focus on the specializations that are avaliable.
I've also come to learn that many character artists (what I am trying to do) have gone into the industry as something else entirely, and proved themselves to be trusted to move on to characters later down the line.
I know you mentioned you shied away from lighting, but in reality you will need to know lighting even for characters/props, and there is a ton of more technical skills you need to know for all the specializations.
As for portfolio, I would remove the lava sword, bullpup shotgun and ghoul. I think they are a minus on your portfolio. Something like the catapult is okay, but try to have more attention to detail to really show your care in the workmanship.
I appreciate all the help, finding a direction has taken quite a load off my shoulders, thanks again