Hello.
I just updated to the latest version of marmoset (4.06) and I've noticed when I baking, the albedo is black. the albedo doesn't capture from the high poly materials - the albedo channel.
The high poly assets use some materials from the marmoset library.
normal, rough, metal, ao, emissive is backing just fine.
Any thoughts?
Thx,
M.
Replies
Could you please email support@marmoset.co with details of the problem and a scene bundle so we can follow up on this?