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artifacts in marmoset viewer

problem only in viewer on render they are not there

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  • Vertrucio
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    Vertrucio greentooth
    I noticed the marmoset viewer seems to use 8-bit normals, which can cause a lot of artifacts going from 16+ to 8. But you only have a shot of the issue, not of your mesh, not of your bake, not of the high or low, or wireframe. We're gonna need more to help.
  • EarthQuake
    It's hard to tell from the image, but it looks like it may be z-fighting. If you have two faces that are very close to each other, try moving them further apart.

    If that doesn't solve it, please email support@marmoset.co with more information about the problem.
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