I made this shot recently,it was my first time using ue.
I modelled everything in maya,used designer to make the materials,and painter for some assets.
I could really use some help,i definetly see how this needs improvement,but i can't quite pin point what i can work on to make it better.
Any help is greatly appreciated,do you think this is presentable to get an internship in the industry ?
( i am very insecure about my future, i know ehehehe)
Please share your work too,i would love to open a discussion to help everyone.
Replies
If you are unfamiliar with lightmaps i suggest you search a bit for best practices around that, like cutting out geometry that is not visible, etc.
The materials look interesting but there is almost always a sharp transition between them. Look into dithered blends for mesh transitions and vertex painting for blending multiple materials on the same mesh.
Also i cannot comment more on the building as it is quite small in the scene and the screenshots are a bit blurry. Maybe look into high resolution screenshots or at least some mid range shots of the building
I will implement your advice