Does anyone have experience with both and can share his opinion? World Creator got a big update this year, so this needs to be taken under consideration as well.
one important thing to check (if you need it) is tiled output support. last I checked, I think both these programs were limited there, though they had plans for more support in the future.
as a beginner I found world creator to be the most intuitive of the terrain creator softwares to jump into, but I haven't gone very deep into them to comment on that.
I haven't seen the last update of World Creator. But I used their soft from time to time for years and their predecessor too where there was a nice feature of creating tiles that being rotated 90 degree in random direction stay seamless .
But once I tried Gaea , It was an instant buy and I never looked back. It's so much easier. I usually don't do terrains from scratch . Usually it's some low res height map I need to make realistically looking erosion details. World creator was never easy to do so. Gaea makes it without much of a hassle. I instantly feel homey there.
Perhaps all this is just my personal preference and I just never learned World Creator deep enough to fill comfortable through all those years since I had actual terrain tasks only episodically. I've also got World Machine license from couple years ago. Very flexible and also node based but somehow still collects dust on my pc. Too complicated for my taste.
Now I use Gaea even to do textures for dirt and rocks both tille-ables and macro ,unique textures . Easier and more convenient than Substance Designer.
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