Im searching a job as a Character Artist for a while and im really frustrated. I got rejections from small and AAA Studios. What i´m doing wrong, what should i do in my Portfolio to pump it up. As you can see, i want to work on stylized and cartoony Characters. I have a strong understanding in anatomy, form, shape, silhoutte,... because i grew up with a pencil and studied these stuffs in a very early age.
Here is my Portfolio:
https://www.artstation.com/yav_zzzIm still doing some Character Arts for my Portfolio and will update it soon.
I hope you can help me. Perhaps there is a character artist among you who already works in the industry and can give me some tips.
Thank you all for reading
Replies
I think your Duke Igthorn character is the best work in your portfolio, so I would bring that forward.
If I was looking at all your portfolio pieces, including 2d work, I would remove the more older, sketchy works, such as the Subzero, MJ pieces.
Another thing I imagine would be good is to demonstrate the ability to translate designs/concepts into convincing 3d models (e.g. working well from all angles).
Few, polished/finished pieces weigh more than many sketches and doodles. Could start a progress thread here for documentation and feedback.
There's a thread around with people who have been recently hired sharing portfolios (https://polycount.com/discussion/187512/recently-hired-in-aaa-show-us-your-portfolio), however it's seems many do environment art. Probably the field is also quite competitive. Could try to get a foot in the door through another discipline. Sometimes there's an end goal and smaller milestones that lead there.
Other than that check if there are meet ups in your area. Connecting with local game devs and other artists might lead to opportunities. At least you get an idea what's happening in your local area and others know you exist.
Good luck!
The above advice is really good, and on top of that I think it would be good to have some work on your portfolio that is in the style of an established game or studio. Right now your stuff is good, but it looks like it is in your style, vs matching a predefined one, which is more of what you have to do on a daily basis in a games industry job, for example trying to match overwatch style, or Apex legends style. Here are a couple of portfolios from junior level character artists who also do stylized work
https://www.artstation.com/courtneyfayart
https://www.artstation.com/beccy