Hey, I'm currently working on this personal project and I really want to get the texture identically (if possible) to the
concept art I'm using Substance Painter for texturing but I have no idea how to start this since I really want to get as closer as possible, which shader inside SP should I use ? or is it about the software I want to render it? unreal engine 5 in this case, I'm pretty lost on this so if you guys can help and guide me I'd really apreciate that
Thanks!
(this is yet a blockout stage)
Replies
In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with small adjustment, like a little bit darker, this way you will receive shade color close to the object base so it wont be the same on every geometry
Also very nice example I've found for Marmoset^^
https://www.artstation.com/artwork/XvBnw
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I would look for break downs of assets rendered in UE in a similar style.
You might just have to experiment with Unreals material editor. Take a look at the documentation of material functions. There's also people explaining how to create certain materials/material functions on Youtubes (Wadstein, PrismaticaDev). If that's to much of a task, I would either simplify it (e.g. handpainted textures + geometry outline?), or look for an existing assets to pick up (unreal marketplace).
Off topic, I would avoid duplicate threads, as they will lead to duplicate answers and scattered information. Replying to a thread will push it to the top.
Good luck!