For anyone who is having trouble uninstalling Autodesk Genuine Service, I found a Reddit post pretty helpful in removing it.
How do I remove Autodesk Genuine Service (WIN10)? : Autodesk (reddit.com)What was Autodesk thinking, or were they thinking to begin with? Blocking the user from uninstalling this crap on their own PC? Not only is that stupid, but stuff like that is guaranteed to drive away users not bring more onboard. It also won't solve their piracy issue and instead will make users go to other software like Blender. I personally hate Autodesk with a passion nor have I ever liked any of their products. I only bothered to install Maya's trial for resume purposes but once that was up it was time to get rid of it. Having to go through hoops using other software to uninstall theirs just reminds me of why I never liked them to begin with.
Its really not hard to see why so many people go into Blender and other alternative software over Autodesk products.
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On the note of rigging and animating I can't really comment as they're not my areas. I can vouch for Rigify though as a nice rigging option within Blender that gives you some pre-built armatures for people and animals. If you haven't checked into Rigify I think its worth a look. It may work for you or may not.
Fear not though. I think with the way things are going Autodesk will be out of the entertainment business as they're certainly not growing in that area. If anything their losing market revenge ever year as alternatives like Blender keep getting better and more startups build their pipeline off alternatives instead of Autodesk products. I think Autodesk will survive as a full-on CAD company because their grip is ironclad in that market, but as far as entertainment? Those days will be over with in what I predict will be a few years from now.
Unfortunately, I don't think its going to be a viable option in my working life (what's left of it) and the reason for that is that open source software is built for the people writing it, not the people using it.
Blender and Gimp have had over 20 years to get to a point where they're actually viable as professional tools and they haven't done it - not because the people developing it can't write decent code, but because they aren't obligated to add the features or offer the support that businesses want.
Nobody is paying them to work on it, so there's no guarantee any work will get done.
I see your point, but I think your underestimating the value in open-source, atleast in Blenders case.
Blender has changed a lot since 2.8 Its become a feature-rich and stable enough tool that its begun to see professional use. I don't think Blender is targeting companies, but rather companies are targeting it and apparently the majority of startups and other small companies are often picking Blender over Maya/Max. The cons of Blender is that you have to deal with some level of uncertainty due to open-source, but its largely mitigated because the product is so liked that other companies want to throw in their support to keep it going. The developers actually care about their product and in todays day and age with the internet, that dedication alone can help bring in money to keep things going.
While Autodesk might be legally obligated to provide support that businesses want, they aren't obligated to provide quality it seems because they don't have a good reputation for quality period whether its the companies or any of their products. They know they can get away with it because they have a monopoly, but that monopoly is slowly being eroded as Blender gets better and people choose to either rebuild their pipelines to go with Blender or just the majority of companies getting into 3D choosing to build up with Blender over Autodesk products. That means at some point revenue for Autodesk will dry up and they'll be forced to either drop the pricing for Maya/Max drastically or axe the programs and save money entirely.
As far as the "Nobody is paying them to work on it, so there's no guarantee any work will get done" view goes, a quote taken directly from their website on this subject,
As I recall some of those donors are big guys like Adobe. If the concern businesses have is whether or not there is enough money to keep Blenders development stable, there's plenty of it and there is motivation at that. If I were a small company looking to get started today, I would build up my pipeline around Blender too as it looks stable and has a better future ahead of it than Autodesk.
( does someone have used 3D Studio.. before the addng of MAX (or any other name changes) .. on MS-DOS ?? i did come in contact with "Discreet 3dsmax 4" on win98 and NT3.51 for some short time for example )