Hello everyone! First time posting here
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
today wanted to share with you a medieval town that I'm building on the last months following the Thiago Klafke's course "Environment Art Mastery"
Currently working on the Art Blockout, Let me know your thoughts!
![Image: https://us.v-cdn.net/5021068/uploads/editor/1f/3s9g96hbsnik.png](https://us.v-cdn.net/5021068/uploads/editor/1f/3s9g96hbsnik.png)
The concept-art that I created for this shot.
![Image: https://us.v-cdn.net/5021068/uploads/editor/ut/qd6uprstt85c.png](https://us.v-cdn.net/5021068/uploads/editor/ut/qd6uprstt85c.png)
And the other main shot that I'm still working on:
![Image: https://us.v-cdn.net/5021068/uploads/editor/za/fsmlemsmmey1.gif](https://us.v-cdn.net/5021068/uploads/editor/za/fsmlemsmmey1.gif)
Replies
I think the buildings can use some character. Like in 3D everything is straight, I miss a bit the time, damage and character of the buildings.
Link
A broke back in the roof or a hanging gutter. Maybe some difference in the sizes or a slight offset in the bricks, wooden gate etc etc.
The image maybe be a bit too much but it shows what im trying to say
No problem, good luck!