Hi!
How do you guys fix conflicts between Weighted Normal and Harden Normals?
I find myself in this situation everytime I have to join all of the pieces of one object together. While modeling and looking for shading issues, sometimes WN does the trick, sometimes HN. The problem is that I have to join everything and eventually I have to choose between one or the other. If I go with WN, the parts that have HN are messed up and viceversa.
Applying the bevel or the weihgted normal is not a solution for me because I want to have access to them if I ever want to go back and change something.
How should I proceed in these cases? Thanks
Replies
In Maya, for instance, your model uses weighted normals by default, and you can harden or soften specific edges, as well-- they aren't mutually exclusive, they're just ways to define how a (usually) lower poly model is displayed/thought-of.
I'm guessing maybe these are names of modifiers, or something, in your program?
I'm modeling in Blender. WeightedNormal is a modifier and Harden Normals are found inside the settings of the bevel modifier. You can't use both at the same time.