Longtime 3dsmax user here, but for some reason I can't seem to find a efficient workflow for my projects. Basically I'm creating a ton of industrial type buildings. I start with a box, add geometry and a base wall texture, then add doors, windows, details on the walls, etc. The end result is photorealistic and not an issue. The problem is getting those doors, windows and objects onto the model efficiently. I have to create a LOT of these buildings.
The current method I use is I copy, for example, a garage door from a library of objects onto the model with Select and Place, which aligns it perfectly, then switch over to the Building model and Quickslice with Snaps on to get the cuts aligned nicely, then the door is done.
This is fine and all but having to do this over and over is quite time consuming. Ideally I wish I could just use the Object Paint tool and once it's painted onto the surface, the object is automatically cut into the model. Is there a script or another method that can do this?
Any help greatly appreciated!
(using 3dsmax 2023)
Replies
Another would be to set up a modular system of meshes, and model them on a grid so they snap together perfectly. You could have a wall segment that already has a garage door, plus the wall above/around it, plus support beams and trims. Then it just snaps to neighboring walls. Many games use this method.
Take an evening and build some doors, garage entrances, trims, wall corners etc and you'll be good for a long time