Hello guys,
i started rigging my character and i want to animate his hair through a cloth sim. But i noticed that the cloth sim doesnt really work correctly when used at a really small scale, it sort of jiggles.
A video showing off the differences in scale:
Is there any way to fix this? I tried appling scale and it doesnt do anything to change it. The only solution i see is to just use cloth sim only on larger scales, which would mean i have to rescale the character, which in turn would cause problems when exporting to unity/ue5 i believe.
Thank you in advance.
Replies
Every game engine has a method to scale a character on import. This is viable as long as you keep it consistent.
The scale of my character is X: 1 Y: 1 Z: 1, because i had applied scale sometime ago.
and dimensions are X: 1,17m Y: 0.288m Z: 0.91m
But these are just the values of the torso of my character, because the character consists of many different meshes