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Author:
valentin_baguirov
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Adobe Substance
Inverted normal map
CuriousAn124
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CuriousAn124
Jun 2023
Please help, I follow all the baking rules, but when i baked model in Sabstance Painter i get inverted normal map. I had to flip it in the Blender to get normal shading. What did i do wrong?
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Frame 13.png
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Fabi_G
high dynamic range
Jun 2023
Check out this part of the wiki:
"Common Swizzle Coordinates"
http://wiki.polycount.com/wiki/Normal_Map_Technical_Details#:~:text=have shading seams.-,Common Swizzle Coordinates,-3D Software capable
Different programs use normal maps of different handedness.
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poopipe
grand marshal polycounter
Jun 2023
switch painter from directX to opengl normal format (or vice-versa) in your project settings - it'll flip it for you
you'll probably need to rebake your mesh normal map but everything else should just update by itself
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CuriousAn124
Jun 2023
Thank you, now figured it out
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"Common Swizzle Coordinates"
you'll probably need to rebake your mesh normal map but everything else should just update by itself